Tuesday, April 12, 2011

Need for Speed: Shift 2 Unleashed

Oh, what a difference the racing line makes. For me having it around means that I have a reliable way of judging my own driving decisions. Its absence makes me feel lost in an ocean of driving possibilities out of which I am only extracted by the sickening sound of crumpling against another concrete barrier.

It does not take more than 2 or 3 races, all of them probably accompanied by quite a few restarts, to see that Need for Speed: Shift 2 Unleashed is a serious racing sum, the kind of game that can lead to controllers being thrown in frustration and to loud curse words being uttered in the general direction of the other racers.

Shift 2 Unleashed is well put together, with a nice catalog of cars on offer, some very well built tracks, good intelligence for the other drivers, full implementation of the Autolog feature that debuted in the rebooted Hot Pursuit, a lot of options when it comes to modding cars and tweaking settings and enough events to keep a gamer occupied for more than one month as long as daily racing time is at about 2 hours. The big issue that the new Need for Speed has is that it's difficult right from the start and that it might discourage more casual virtual drivers from spending too much time earning levels and discovering new events.

Gameplay
For anyone that knows the series, even if only by name, the concept behind Need for Speed: Shift 2 Unleashed is pretty straightforward: player creates account, engages in racing, picks favorite car, tweaks performance, beats opponents, crashes hard, watches replay, gets creamed by superior opponents, learns new tricks, beats all computer opponents, shifts difficulty up.







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The experience in Shift 2 Unleashed is similar to other games in the simulation genre, but there are quite a few differences that stand out: the level of detail included in the simulation, the tough opponent Artificial Intelligence, the amount of tweaks that can be made to a car and the way each track is broken down into sections that can be mastered independently.

One of the best things that happens in the game is the first pre-race drive around, which allows the game to test the performance of the player, starting with whatever settings he wants, in order to then propose a better selection of options, better suited to the skills one has.

Then Shift 2 Unleashed throws the player in one of the most powerful and hard-to-guide cars in the game, on a pretty tough course, again testing the player on his skills while offering an attractive incentive for the future in the form of money to buy the first car in the proper game.




Despite being at the very beginning of the game, it's one of the toughest races of the whole Need for Speed and can be really frustrating for newcomers, especially if one is trying to win it outright. After doing quite badly a couple of times, I just let go of trying to win and just got through the race to get to the career progression. Going with the flow and learning to only get the minimum result for progression is a must for anyone who plans to spend a lot of time with the new Need for Speed.

The Artificial Intelligence in Shift 2 Unleashed is pretty capable, able to keep the line as long as the road is clear but also capable of fighting with the player for the best line and taking him out on gravel or on grass in order to slow him down. There are some issues when it comes to the city-based races, mainly because some of the stars involved a slow corner after a long straight and this can lead to multi car pileups that ruin the rest of the race.




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Of course, the game suffers from the long-running illness of all racing simulation: the race to first place. I found I was often restarting in the first half of the race to make sure I got as good a position as possible going into the most important corner sequence. Keeping the first position for the remainder of the event then became rather simple.

Shift 2 Unleashed emphasizes the need to mod the cars in order to win the toughest races. This can be a problem for those players who are not car enthusiasts, but the game has a solid system in place which shows what various modifications mean for the car, though taking the car out on a track is the only way to get a real feel for how things change after a few new, better parts are put in.

The best way to enjoy the game is by using a wheel and setting the realism settings high, only scaling them down if one event proves completely impossible. A controller appears to be the second best option and a keyboard is, unfortunately for pure PC gamers, the worst control method for Shift 2 Unleashed.

The game feels harsher than that of Gran Turismo 5 and all of the cars seem incredibly nervous, ready to spin out at the slightest provocation, but the constant danger is a good way of injecting some more adrenaline into each twist and turn.

A final warning: Need for Speed: Shift 2 Unleashed is a tough game when striving for full realism. Make sure you are prepared for quite a few setbacks, otherwise first drop the difficulty and then the realism until you find a set of settings that feel comfortable and where three run-troughs for one race achieve the desired result.

Graphics and audio
Need for Speed: Shift 2 Unleashed is quite the good-looking game, no matter the perspective the player chooses to drive from. The tracks are detailed, the information from the heads-up display blends well into the actual racing action, and the cars are all detailed, even though at times a little too many shining surfaces for my liking.

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The out-of-the-race presentation is also slick and engaging with the only real problem being that pre-race intro sequences cannot be skipped, which is a problem when retrying for that elusive number one position for the ninth time or more.

But, the bigger highlight of the presentation for Shift 2 Unleashed is the sound. The team has clearly taken a lot of care with making sure that all vehicles, from the entry level to the fastest, sound powerful, like racing machines ready to destroy the opposition. There are many cars in the game which players will probably never hear going 200 kph in real life, yet every sound in the game feels incredibly realistic and expands the immersion.

Conclusion
Need for Speed: Shift 2 Unleashed makes it pretty clear that Electronic Arts is looking to split its premiere racing franchise into two very distinct lines, one dealing with the road-racing experience, complete with the concept of an open world and police chases, and another one that is more simulation focused and is more interested in the pilot's experience.

Shift 2 Unleashed very successfully fills the requirements of the second title and, following the success of the last Criterion made Hot Pursuit game, it's safe to say that Electronic Arts has a series which manages to cover all the bases of the driving game genre well.

The challenge will now be to think of the future of the Need for Speed series and see how both games can evolve and keep players interested in the long term, when the surprise of Autolog and good simulation mechanics begins to fade.

HTC Desire S in the UK via All Carriers


HTC Desire S, the direct successor of HTC's last year flagship Desire smartphone, is now available for purchase in the UK via all major wireless carriers in the country.
We already reported on the availability of the device on the shelves at some of the operators in the UK, yet it is now available through all networks, and we should take a look at the available offers for those interested in the matter.

For starters, we should note that the HTC Desire S was made available for free on various monthly contracts through all carriers in the country.

While Three, Orange and T-Mobile would offer the phone for £0 on their £35 per month plans, Vodafone and O2 have it at the same price tag for £30 and £27 per month, respectively.

However, it seems that even more appealing monthly options are available for UK users, with the Desire S free on £25 per month options, if purchased through The Carphone Warehouse.

Users would also have the option to purchase the device on Pay and Go for £329.99 through O2, which seems to be the only wireless carrier to offer it that way.

Those who would like to acquire the new Android 2.3 Gingerbread-based handset without the signing of a contract agreement would find it at The Carphone Warehouse at £394.95.

The new device comes to the market with a unibody design, sports a 3.7-inch touchscreen display, 1.1GB of internal memory, microSD memory card slot for additional storage space, and more.

“Inspired by HTC Legend's aluminium design, the HTC Desire S is sculpted out of a single block of aluminum making it feel solid and natural in your hand,” O2 notes on their website.

“With Qualcomm's new 1GHz 8255 Snapdragon processor, the HTC Desire S offers snappy performance and power while its dual front and back cameras deliver High Definition video.”



Nokia Goes Official with Nokia X7

Today, Finnish mobile phone maker Nokia has introduced a new flavor of its Symbian OS, dubbed Symbian Anna, which powers a new, though long rumors handset from the company the Nokia X7.
This is the first entertainment mobile phone in Nokia's lineup to boast a 4-inch AMOLED capacitive touchscreen display (640 x 360 pixels), made of Corning Gorilla Glass, the company notes.

The new mobile phone was meant to offer a great entertainment experience to all users, the company notes, adding that gaming or video playback are only some of the main features of the new device.

“Made from toughened glass and seamless stainless steel, it offers a unique and durable design that will stand out from the crowd,” the company notes.

“Offering all the benefits of the latest Symbian operating system, Symbian Anna, it’s a fast and fluid experience from browsing the web to scrolling through your music collection.”

The mobile phone also comes with an 8-megapixel photo snapper on the back, with dual LED flash and 720p video recording capabilities, as well as with a 1200mAH battery that can offer up to 450 hours of standby and 4.5 hours of talktime on 3G.

The new device comes with up to 350MB built-in operating memory, complemented by a microSD memory card slot with support for up to 32GB of additional storage space, with an 8GB card included into the mix.

The Nokia X7 measures 119.7 x 62.8 x 11.9mm, while being thinner at the edges, and weighing in at 146 grams. The specifications list of this device also includes Pentaband 2G/3G network connectivity, along with Wi-Fi 802.11 b/g/n, and a 3.5mm headphone jack.

“As you would expect, the Nokia X7 comes with free walk-and-drive navigation through the latest Ovi Maps,” the company continues.

“There’s messaging through Nokia Email and you can connect to Facebook, Twitter and RenRen (in China) using Nokia Social. It comes with Galaxy on Fire HD and Asphalt 5 HD preinstalled. And there’s thousands more great games and apps on Ovi Store.”

The mobile phone maker also announced that the new Nokia X7 is expected to become available for purchase on the market during the second quarter of the ongoing year, featuring a price tag of €380 taxes and operator subsidies.





Nokia E6 Now Official, Ships in Q2

In addition to the Nokia X7, the Espoo, Finland-based handset vendor Nokia has just announced the upcoming availability of another new Symbian-based mobile phone, the Nokia E6, a candybar phone that sports both a touchscreen display and a QWERTY keyboard.
This device has been spotted into the wild before, and should be included in the company's business lineup, which doesn't feature a type and touch device as of yet (except maybe for the E7, which is a slider).

“Today we launch the Nokia E6, a compact QWERTY and touch device aimed at business and general users who need to get things done while they’re on the move. Busy emailers rejoice – there’s now a new Symbian business device that you can operate single-handed,” the company announced.

The new handset is expected to offer fast navigation and increased performance levels, especially with the combination of QWERTY and touch experience that it would boast.

On the phone's front, users would enjoy the bright 2.46-inch LCD capacitive touch display that can deliver a 640 by 480 pixels, which was made of Corning Gorilla Glass, along with the physical keyboard for enhanced input options.

The specifications list of the new device would also include a microSD memory card slot with support for MicroSD cards up to 32MB, as well as with a Nokia BP-4L 1500mAh battery inside, which could offer up to one month of standby on 3G.

The handset also comes with Pentaband 2G/3G network capabilities, as well as with Wi-Fi 802.11 b/g/n capabilities, and Bluetooth 3.0, along with stereo headphones support. Nokia E6 measures 115.5 x 59 x 10.5mm and weighing in at 133 grams.

On the back, the mobile phone sports an 8-megapixel photo snapper with dual-LED flash, HD 720p video recording at 25fps, and 2X digital zoom (3X in video mode).

“Like other Symbian phones, the Nokia E6 comes with free global walk and drive navigation through the latest Ovi Maps. It also comes with free push email and IM, providing you have a data plan,” Nokia notes.

"Bundled software includes QuickOffice, World Traveler, JoikuSpot Premium and F-Secure Mobile Security. More apps can be downloaded and installed through Ovi Store.”

The new Nokia E6 should start shipping in Q2, featuring a price tag of €340 before taxes and subsidies. The handset should arrive in North America during the third Quarter of the year. 



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